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Last edited by Kaoru Aoi Jan 14, 2019
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Timer

ui: timer is an action that lets you wait to run effects after x amount of seconds.

There are 2 modes, a blocking or non-blocking mode.

Blocking refers to making the entire game wait for the timer to pass before continuing on script execution. This is default.

Non-blocking means the after effect triggers when the timer is up, regardless of what happens in between. Use this for animations that you want to play while still letting other things run. Use this for turn timers to limit the amount of time a player has.

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