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  • Change Log v16

Last edited by Kaoru Aoi Jan 15, 2019
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Change Log v16

New Features

  • Headline new feature: Saving data to the user library.
  • Ability to indent and dedent effects without opening the effect builder. Hold down shift, left click to indent, right click to dedent each effect line.

Changes

  • Reenabled realtime feature. Now no longer automatically fires the newTurn event. It is still useful for automatically not-waiting on choices. It keeps count of milliseconds since game start by incrementing the turnNumber by 200 every 200 milliseconds. This can be used as a definitive in-game clock though it is unlikely to match up with time experienced by the user.
  • Add card to match by card ID now support arrays
  • customActionInstance.actionSourceTarget and customActionInstance._target now grab the value of the actual property itself if it’s set to a card, player or game property.
  • Dot syntax to work on modify stats in the targeting column.
  • Swapped out card cropping and resizing system.
  • Dynamic card property sync button now gains a tooltip.
  • Error message on ui: targeting if nothing is found
  • Achievements are now visible in the DOM as attributes on the body element.
  • Partially document javascript events.

Fixes

  • Fix bug with verify true and comma separated effects
  • Fix bug with target value and array handling.
  • Target: value can now output objects.
  • Fix bug with effect description's dynamic property sync breaking. Some cards have had the broken versions resaved so those sync connections will have to be remade. Simply remove the star by clicking on the format remove button and then reclick on the star to reapply it.
  • Parse variables in custom params
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  • Change Log v16.1
  • Change Log v16.2
  • Change Log v16.3
  • Change Log v16.4
  • Change Log v16.5
  • Change Log v16.6
  • Change Log v16.7
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  • Change Log v16
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