You can save long-term data to a player's profile through the save action in the effect builder. It is great for creating game modes where the player's progress carries on through multiple matches. Example modes: singleplayer Rogue-like modes, multiplayer arena or battle royale modes.
Select player properties when saving data to profile. Use the dot syntax to select deep into the player. For this action, the context is automatically the player.
Here we're saving 2 properties of the player, SPBRDeck (Single Player Battle Royale Deck) and SPBRHealth (Single Player Battle Royale Health). The properties need to be set before hand onto the player. Simply grab the relevant data and set it onto the player. Use the set data to player action that comes with most templates, it makes the process trivial.
Accessing save data
The saved data is accessible on every subsequent match by selecting the player through the effect builder. It is in the data
property of the player. You can access it by using the dot syntax.