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Javascript can be edited on the admin/basic page for Enterprise tier games during development.
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This is not recommended for production use. Instead push all your client js to the /js/ top level directory in your git repo and import them into dulst. |
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\ No newline at end of file |
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This is not recommended for production use. Instead push all your client js to the /js/ top level directory in your git repo and import them into dulst.
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Dulst regularly fires off jQuery events that you may bind on. Example:
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``` javascript
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$(document).on('dulst:play:layoutComplete', function () {
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// your response here.
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})
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```
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Events list:
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$.event.trigger('dulst:play:layoutComplete')
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$.event.trigger("dulst:gameLoad");
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$.event.trigger('user:loadProfile')
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$.event.trigger('user:login')
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$.event.trigger('dulst:updateLibrary')
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$.event.trigger('dulst:cardView')
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$.event.trigger('dulst:renderCardList');
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$.event.trigger('dulst:newPlayerJoinGame');
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