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* Dedicated servers are now available for select games. Enable the Servers option in the servers tab in your admin menu. *beta Enabling it will enable server side matches for all multiplayer games with singleplayer games currently still being handled client side.
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* Added new allowAnyPlayer property. See the wiki page:
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[[Custom Card Properties]]
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* New resetplayerlevels feature that sets all players in your game to level 0 and removes all their points without touching their coins/collection. Access by going to dulst.com/api/dulst/[gameID]/resetPlayerLevels
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## Changes
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* Effect pointer lines on the right side of the effects list are now wider, and its width is dependent on the distance to the target. This should make it slightly easier to discern lines on busier cards.
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* Fix issues with buttons and double-clicking on mobile.
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* Will no longer try to undo changes done to cards that ended up being removed from match in improperly optimized games. This fixes some AI freezes.
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* Fix neutral buttons incorrectly placed.
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* Fix random card slots in sets not refreshing correctly after completing.
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* Fix fix logging with server side games.
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* Fix bugs with server side games leading to timer issues.
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* Fix bug where give choice doesn’t work with custom player
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* Fix bug with map editor
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* fix mime type issue with certain browsers. |