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## Changes
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## Changes
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- Reenabled realtime feature. Now no longer automatically fires the newTurn event. It is still useful for automatically not-waiting on choices. It keeps count of milliseconds since game start by incrementing the `turnCount` by 200 every 200 milliseconds. This can be used as a definitive in-game clock though it is unlikely to match up with time experienced by the user.
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- Reenabled realtime feature. Now no longer automatically fires the newTurn event. It is still useful for automatically not-waiting on choices. It keeps count of milliseconds since game start by incrementing the `turnNumber` by 200 every 200 milliseconds. This can be used as a definitive in-game clock though it is unlikely to match up with time experienced by the user.
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- Add card to match by card ID now support arrays
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- Add card to match by card ID now support arrays
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- `customActionInstance.actionSourceTarget` and `customActionInstance._target` now grab the value of the actual property itself if it’s set to a card, player or game property.
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- `customActionInstance.actionSourceTarget` and `customActionInstance._target` now grab the value of the actual property itself if it’s set to a card, player or game property.
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- Dot syntax to work on modify stats in the targeting column.
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- Dot syntax to work on modify stats in the targeting column.
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