| ... | @@ -5,7 +5,7 @@ | ... | @@ -5,7 +5,7 @@ | 
|  |  |  |  | 
|  | ## Changes |  | ## Changes | 
|  |  |  |  | 
|  | - Reenabled realtime feature. Now no longer automatically fires the newTurn event. It is still useful for automatically not-waiting on choices. It keeps count of milliseconds since game start by incrementing the `turnCount` by 200 every 200 milliseconds. This can be used as a definitive in-game clock though it is unlikely to match up with time experienced by the user. |  | - Reenabled realtime feature. Now no longer automatically fires the newTurn event. It is still useful for automatically not-waiting on choices. It keeps count of milliseconds since game start by incrementing the `turnNumber` by 200 every 200 milliseconds. This can be used as a definitive in-game clock though it is unlikely to match up with time experienced by the user. | 
|  | - Add card to match by card ID now support arrays |  | - Add card to match by card ID now support arrays | 
|  | - `customActionInstance.actionSourceTarget` and `customActionInstance._target` now grab the value of the actual property itself if it’s set to a card, player or game property. |  | - `customActionInstance.actionSourceTarget` and `customActionInstance._target` now grab the value of the actual property itself if it’s set to a card, player or game property. | 
|  | - Dot syntax to work on modify stats in the targeting column. |  | - Dot syntax to work on modify stats in the targeting column. | 
| ... |  | ... |  |