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* Analytics for every game to help you understand the activity level of your game and how to promote it. Go to the analytics tab on your admin area. Records are kept for 2 months on the free tier, 6 months on the pro tier, and unlimited on the enterprise tier. Analytics events here: https://dev.dulst.com/dulst/core/wikis/Analytics-Events
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* Card keywords now all have tags. You can tag the keywords to give them attributes that can be easily targeted in CSS. They can now be given the floatingtext tag to allow floating text on other properties than main properties.
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* Achievements on user profile page reworked to properly show previewable achievements as well as all the rewards.
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* Sets can now insert random cards: Rather than a specific card, allow the player to insert random cards. The random cards are cards that players have in excess (collection copies surpassing maximally usable copies in a single deck) and are the least rare of those cards. Just put "any" without the quotes to allow any card. You can also filter the allowable cards by properties and give a tooltip description of your filters.
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p Examples:
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ul
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li any: Insert your least rare excess card.
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li class=vampire: Insert your least rare excess vampire.
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li reqClass=claw && level >= 6: Insert your least rare excess claw that is level 6 or higher.
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## Changes
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* Games list now has descriptions on hover.
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* Animal Kingdom now default audio for unitInvokeCancelSE and unitInvokeSE.
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* Sets now work with no card rewards.
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* Sets now have a delete button from the edit panel.
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## Fixes
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