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## Breaking Changes
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* Disconnects now no longer automatically ends the game. Instead it fires a "disconnect" event against the player disconnecting (target a player to trigger on her disconnect) which the game can react to to end the game. This effectively delays the end of game until the rule cards run the win match action, allowing end of match effects such as achievements to run correctly. This also opens up support for reconnects in the future. Animal Kingdom's Lose Match rule now has a handler for disconnect. Copy it to your game's Lose Match rule to allow the same behavior. You can also not disconnect right away and rely on the turn timer to progress the game.
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* Disconnects now no longer automatically ends the game. Instead it fires a "disconnect" event against the player disconnecting (target a player to trigger on her disconnect) which the game can react to to end the game. This effectively delays the end of game until the rule cards run the win match action, allowing end of match effects such as achievements to run correctly. This also opens up support for reconnects in the future. Animal Kingdom's Lose Match rule now has a handler for disconnect. Copy it to your game's Lose Match rule to allow the same behavior. You can also not disconnect right away and rely on the turn timer to progress the game. **If you have an older game, it is important that you implement either the turn timer or the Lose Match on disconnect rules in order for games to end correctly on disconnect**.
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## Features
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