|
|
## Breaking Changes
|
|
|
|
|
|
* Disconnects now no longer automatically ends the game. Instead it fires a "disconnect" event against the player disconnecting (target a player to trigger on her disconnect) which the game can react to to end the game. By default Animal Kingdom will do nothing and will rely on the automatic timer to ensure the game ends correctly. This opens up support for reconnects in the future.
|
|
|
* Disconnects now no longer automatically ends the game. Instead it fires a "disconnect" event against the player disconnecting (target a player to trigger on her disconnect) which the game can react to to end the game. Test games will still behave as previously by instantly ending the game. By default Animal Kingdom will do nothing and will rely on the automatic timer to ensure the game ends correctly. This opens up support for reconnects in the future.
|
|
|
|
|
|
|
|
|
## Features
|
... | ... | |