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  • Change Log v13

Change Log v13 · Changes

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Create Change Log authored Dec 24, 2018 by Dulst Admin's avatar Dulst Admin
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## New Features
- Custom Actions may now use Custom Parameters. For full documentation check the Custom Parameters section of the wiki: [Custom Action](https://dulst.com/dulst/wiki/Custom-Action)
- Rules card page redesign, added a rules menu. The rules categorization works based on the name of the rules category. The first class of the rule still determines the category.
- Changed Rule cards so that they can now be visible in-game. Rule cards come with several default properties: properties: ["description", "value", "text", "body"], backgroundProperties: ["hoverPreviewOff", "elementType"]
- Rethemed the view of non-staff on opening cards in the card list.
- You can now switch between preview and edit modes.
- Rules now always open in edit mode.
- ui: animate position gets auto and center
- Falsey in verify target to work with empty arrays
- gameMode now shown in DOM on body and #playContainer
- Market list limitations to support lists by name
## Changes
- There is now persistent positioning. A card that was positioned with ui: animate position now stays in place until moved again or deleted.
- More and better effect item options
- In the effect builder: Max-height on card property, reordered targeting column to put criteria first.
- Slightly changed styling on effects box
## Fixes
- Nested actions work better
- Fix game owner for custom javascript action.
- Search to work with display names of properties too.
- Allow neutral / non-player rules to be cloned.
- Fixed center text animation for variable letter widths
- More consistent card hover preview that shouldn’t go offscreen as easily anymore
- Each now works on card properties that are comma separated strings
- Variables now work in modal headers
- Error msg for missing events in trigger on event
- Card list sort to work with reqSource and other arrays
- Fixes to dropdown cards list
- Login fix on front page
- Fix username trim error
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