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## New Features
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- Custom Actions may now use Custom Parameters. For full documentation check the Custom Parameters section of the wiki: [Custom Action](https://dulst.com/dulst/wiki/Custom-Action)
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- Rules card page redesign, added a rules menu. The rules categorization works based on the name of the rules category. The first class of the rule still determines the category.
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- Changed Rule cards so that they can now be visible in-game. Rule cards come with several default properties: properties: ["description", "value", "text", "body"], backgroundProperties: ["hoverPreviewOff", "elementType"]
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- Rethemed the view of non-staff on opening cards in the card list.
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- You can now switch between preview and edit modes.
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- Rules now always open in edit mode.
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- ui: animate position gets auto and center
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- Falsey in verify target to work with empty arrays
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- gameMode now shown in DOM on body and #playContainer
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- Market list limitations to support lists by name
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## Changes
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- There is now persistent positioning. A card that was positioned with ui: animate position now stays in place until moved again or deleted.
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- More and better effect item options
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- In the effect builder: Max-height on card property, reordered targeting column to put criteria first.
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- Slightly changed styling on effects box
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## Fixes
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- Nested actions work better
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- Fix game owner for custom javascript action.
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- Search to work with display names of properties too.
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- Allow neutral / non-player rules to be cloned.
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- Fixed center text animation for variable letter widths
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- More consistent card hover preview that shouldn’t go offscreen as easily anymore
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- Each now works on card properties that are comma separated strings
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- Variables now work in modal headers
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- Error msg for missing events in trigger on event
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- Card list sort to work with reqSource and other arrays
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- Fixes to dropdown cards list
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- Login fix on front page
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- Fix username trim error |
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\ No newline at end of file |