Skip to content

GitLab

  • Menu
Projects Groups Snippets
    • Loading...
  • Help
    • Help
    • Support
    • Community forum
    • Submit feedback
    • Contribute to GitLab
  • Sign in
  • H haa
  • Project information
    • Project information
    • Activity
    • Labels
    • Members
  • Repository
    • Repository
    • Files
    • Commits
    • Branches
    • Tags
    • Contributors
    • Graph
    • Compare
  • Issues 5
    • Issues 5
    • List
    • Boards
    • Service Desk
    • Milestones
  • Merge requests 0
    • Merge requests 0
  • Deployments
    • Deployments
    • Releases
  • Monitor
    • Monitor
    • Metrics
    • Incidents
  • Packages & Registries
    • Packages & Registries
    • Package Registry
    • Container Registry
    • Infrastructure Registry
  • Analytics
    • Analytics
    • Value stream
    • Repository
  • Wiki
    • Wiki
  • Snippets
    • Snippets
  • Activity
  • Graph
  • Create a new issue
  • Commits
  • Issue Boards
Collapse sidebar
  • Fairy Fair
  • haa
  • Wiki
  • Keywords

Keywords · Changes

Page history
fairyfair created page: Keywords authored Aug 31, 2024 by Fairy Fair's avatar Fairy Fair
Show whitespace changes
Inline Side-by-side
Keywords.md 0 → 100644
View page @ 256aad8d
_These are keywords used in the animal kingdom template._
**Theme Terms**
---------------
Animal Kingdom has customized the display names of keywords and card types. When templates are created, they are created using generic terminology. Your player avatar character is called a "hero" and the characters you place on the board to fight are "units". Animal Kingdom has set the display names of these card types to Kings and Animals as per the theme of this game. However the ids of the card types are still referred to as units and heroes by the program. This allows different games to use the same rules even though they have different themes. You can set display names by going to admin->gameplay and looking at the card types section.
**Common Terms**
----------------
**Play**
To play a card means to activate it, or in the case of units to place it on the Board.
**Invoke**
To play a card and trigger all relevant abilities except unit's "Invoke" ability without incurring costs.
**Summon**
Create a card and bring it into the match. Then invoke it.
**Special Keywords**
--------------------
**Hidden**
This unit may not be attacked or targeted by opponent's effect until it comes out of hidden. Using an ability or attacking makes a Hidden unit come out of Hidden.
**Silence**
Remove all abilities, alterations or statuses on a unit.
**Vanguard**
With a Vanguard in play other friendly characters that are not Vanguard may not be targeted by attacks.
**Twist**
Twists are played on your turn but activated on your opponent's turn.
**Overload**
Reduce the amount of mana you have the next turn by this.
**Rush**
May attack the first turn it was played.
**Combatant**
Cannot attack heroes.
**Invoke**
When a unit is played the Invoke ability is activated.
**Legacy**
When a card in play is destroyed, activate the Legacy ability.
**Warmed Up**
While damaged, this unit gains the stated effect.
**Last Life**
When destroyed, revive with 1 Health and without Last Life.
**Frenzy**
This unit may attack twice per turn.
**Snipe**
When this unit attacks it does not suffer any damage from the attack target.
**Shield**
The first time this unit takes damage that damage is negated.
**Offensive**
Activate ability when attacking.
**Defensive**
Activate ability when attacked.
**Repeat**
Something happens at the start of every one of your turns.
**Synergy**
Activate the Synergy effect if you played another card this turn.
**Conjure**
From a selection of 3 random cards, choose 1 to add to your hand.
**Knocked-back**
Cannot attack for 1 turn.
**Rouse**
When your hero uses its activatable ability, activate this.
**Power Up**
When any card uses its activatable ability, activate this.
**Sacrifice**
May be played only by sacrificing 1 unit you control.
**Elusive**
Cannot be targeted by Spell effects.
**Dust**
May activate this from afterlife by paying the cost and removing this card from play.
**Remain**
This card stays in play until destroyed.
**Upgrade**
Choose one of 3 buffs.
**Haste**
May attack animals the turn it is summoned.
**Immune**
Cannot be targeted by opponent's effects or be damaged.
**Echo (Swarm)**
After this card is played, a copy if it is created in your hand. It leaves your hand at the end of your turn.
**Gemini**
When this card is sent into your hand, You also get a fresh copy of it.
**Poison**
Whenever this card damages a unit, it destroys it.
**Lifesteal**
Whenever this card damages a character, it recovers your hero by amount of damage dealt.
**Spell Power**
Increases damage your events deal.
**Defense**
Reduces damage taken by this character.
\ No newline at end of file
Clone repository
  • Keywords
  • Home