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  • Fairy Fair
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  • Keywords

Last edited by Fairy Fair Jun 18, 2025
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Keywords

These are keywords used in the animal kingdom template.

Theme Terms

Animal Kingdom has customized the display names of keywords and card types. When templates are created, they are created using generic terminology. Your player avatar character is called a "hero" and the characters you place on the board to fight are "units". Animal Kingdom has set the display names of these card types to Kings and Animals as per the theme of this game. However the ids of the card types are still referred to as units and heroes by the program. This allows different games to use the same rules even though they have different themes. You can set display names by going to admin->gameplay and looking at the card types section.

Common Terms

Play

To play a card means to activate it, or in the case of units to place it on the Board.

Invoke

To play a card and trigger all relevant abilities except unit's "Invoke" ability without incurring costs.

Summon

Create a card and bring it into the match. Then invoke it.

Special Keywords

Hidden

This unit may not be attacked or targeted by opponent's effect until it comes out of hidden. Using an ability or attacking makes a Hidden unit come out of Hidden.

Silence

Remove all abilities, alterations or statuses on a unit.

Vanguard

With a Vanguard in play other friendly characters that are not Vanguard may not be targeted by attacks.

Twist

Twists are played on your turn but activated on your opponent's turn.

Overload

Reduce the amount of mana you have the next turn by this.

Rush

May attack the first turn it was played.

Combatant

Cannot attack heroes.

Invoke

When a unit is played the Invoke ability is activated.

Legacy

When a card in play is destroyed, activate the Legacy ability.

Warmed Up

While damaged, this unit gains the stated effect.

Last Life

When destroyed, revive with 1 Health and without Last Life.

Frenzy

This unit may attack twice per turn.

Snipe

When this unit attacks it does not suffer any damage from the attack target.

Shield

The first time this unit takes damage that damage is negated.

Offensive

Activate ability when attacking.

Defensive

Activate ability when attacked.

Repeat

Something happens at the start of every one of your turns.

Synergy

Activate the Synergy effect if you played another card this turn.

Conjure

From a selection of 3 random cards, choose 1 to add to your hand.

Knocked-back

Cannot attack for 1 turn.

Rouse

When your hero uses its activatable ability, activate this.

Power Up

When any card uses its activatable ability, activate this.

Sacrifice

May be played only by sacrificing 1 unit you control.

Elusive

Cannot be targeted by Spell effects.

Dust

May activate this from afterlife by paying the cost and removing this card from play.

Remain

This card stays in play until destroyed.

Upgrade

Choose one of 3 buffs.

Haste

May attack animals the turn it is summoned.

Immune

Cannot be targeted by opponent's effects or be damaged.

Echo (Swarm)

After this card is played, a copy if it is created in your hand. It leaves your hand at the end of your turn.

Gemini

When this card is sent into your hand, You also get a fresh copy of it.

Poison

Whenever this card damages a unit, it destroys it.

Lifesteal

Whenever this card damages a character, it recovers your hero by amount of damage dealt.

Spell Power

Increases damage your events deal.

Defense

Reduces damage taken by this character.

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