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  • Fairy Fair
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  • Keywords

Last edited by Fairy Fair Jun 18, 2025
Page history

Keywords

Common Terms

Effect The 'effect' refers to what the card does, the text on the card explains the 'effect', it can be anything from dealing damage to becoming stronger whenever another card is put into play.

Play To 'play' a card means when the player actively clicks and drags a card from their hand into play. This excludes any effects that "summons" or forces a card to activate or be put into play without direct player input.

Summon To 'summon' a card means to place it into play by ANY means, this includes 'playing' them from hand or by any effect from other cards.

Spawn To 'spawn' means to create a new copy of a card.

Discover To 'discover' means to pick 1 of 3 (sometimes more) pre-existing cards, the picked card is then subject to some effect defined by whatever effected caused the 'discover' in the first place.

Conjure To 'conjure' is similar to 'discover' but means to pick 1 of 3 (sometimes more) non-existing cards, the picked card is then created as a new copy (i.e 'spawned') and is added to your hand.

Keywords

Special words on a card that hold great significance to the mechanical behaviour of the card. This can be Trigger words that determine how the card's effect is activated or a Tag which is a special trait that can change the way it is affected by things such as damage or effects.

Hidden

This unit may not be attacked or targeted by opponent's effect until it comes out of hidden. Using an ability or attacking makes a Hidden unit come out of Hidden.

Silence

Remove all abilities, alterations or statuses on a unit.

Vanguard

With a Vanguard in play other friendly characters that are not Vanguard may not be targeted by attacks.

Twist

Twists are played on your turn but activated on your opponent's turn.

Overload

Reduce the amount of mana you have the next turn by this.

Rush

May attack the first turn it was played.

Combatant

Cannot attack heroes.

Invoke

When a unit is played the Invoke ability is activated.

Legacy

When a card in play is destroyed, activate the Legacy ability.

Warmed Up

While damaged, this unit gains the stated effect.

Last Life

When destroyed, revive with 1 Health and without Last Life.

Frenzy

This unit may attack twice per turn.

Snipe

When this unit attacks it does not suffer any damage from the attack target.

Shield

The first time this unit takes damage that damage is negated.

Offensive

Activate ability when attacking.

Defensive

Activate ability when attacked.

Repeat

Something happens at the start of every one of your turns.

Synergy

Activate the Synergy effect if you played another card this turn.

Conjure

From a selection of 3 random cards, choose 1 to add to your hand.

Knocked-back

Cannot attack for 1 turn.

Rouse

When your hero uses its activatable ability, activate this.

Power Up

When any card uses its activatable ability, activate this.

Sacrifice

May be played only by sacrificing 1 unit you control.

Elusive

Cannot be targeted by Spell effects.

Dust

May activate this from afterlife by paying the cost and removing this card from play.

Remain

This card stays in play until destroyed.

Upgrade

Choose one of 3 buffs.

Haste

May attack animals the turn it is summoned.

Immune

Cannot be targeted by opponent's effects or be damaged.

Echo (Swarm)

After this card is played, a copy if it is created in your hand. It leaves your hand at the end of your turn.

Gemini

When this card is sent into your hand, You also get a fresh copy of it.

Poison

Whenever this card damages a unit, it destroys it.

Lifesteal

Whenever this card damages a character, it recovers your hero by amount of damage dealt.

Spell Power

Increases damage your events deal.

Defense

Reduces damage taken by this character.

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