Provoke can be trigger multiple times in a row if a Unit is OVER max Health
When a Unit gets buffed Max Health and sent back to Hand, there is a chance for that to of course bug out and keep the extra health. But the weird thing is, that it is treated like Bonus Health instead of actual Max Health, meaning as long as it's over the default threshold, it counts as having Maximum Health and every hit above the default will trigger Provoke every time. Thankfully this Bonus Health can't be Healed.