Custom Passing
Criteria: Passing is one of the most confusing parts of the effect builder currently. There are all kinds of weird things like $0 and $card and $destroyed that have no relevance to any particular card. There are other passings such as $attackTarget and $attacker that are potentially misleading - they only refer to physical attacks and not spell attacks.
Let's discuss how we can improve this.
- Allow tooltips for passing.
- Stop the auto-10 most frequently used passings in the list. Most of them are irrelevant.
- Should passing auto include variables that are already defined on the card?
- Allow globally set and defined passings? Built like custom actions.