Bug: `trigger on event` action not getting `undone`
The trigger on event action does not get "undone" when you use the same event that both triggers it and undoes it. For more context, the trigger and the corresponding effects works perfectly fine. However it does not get undone at all, unless I use a different undo condition. Note that using either game event or target event both do not work when I used the same undo event (brawlDone). I truly have to use a separate undo condition.
Attached below is the screenshot of said event not being undone.