Set UI Bugs
Description: The Random Card set option filters cards based on given parameters. A common use case for this is to allow players to remove extra copies of cards. In a scenario where a player with 3 copies of a card that you can only run 2 of in a deck, a set selling excess copies of the card may attempt to sell more than 1 when the intended outcome should only to be to sell 1.
The user may refresh the page to try and get the set to recommend other cards to complete the set which leads to further bugs. This results in players having to refresh the page and constantly cross reference with their collection to make sure they aren't putting in too many cards. If they do put in too many and remove a card that was originally being used in a deck it can also cause bugs like this to occur.
In the picture below, theres 2 copies of a card in this deck, but after one was removed by a set, there is now only 1 displayed in the decklist and -3 displayed in the collection(???). When in game deck still has 2 copies
All in all, this makes using the set cumbersome and paranoia inducing for users as they constantly flip through Dulst tabs making sure they aren't overselling.
minutes of diligent cross checking and one misclick screws me over
Steps to reproduce: Create a random set that disenchants excess copies of cards, the cards the set requires to complete will often result in using more than what was excess to complete the set. Refreshing with cards already in can change what cards are needed, clicking cards already slotted in after refreshing may put in another card into the set.