Skip to content

GitLab

  • Menu
Projects Groups Snippets
    • Loading...
  • Help
    • Help
    • Support
    • Community forum
    • Submit feedback
    • Contribute to GitLab
  • Sign in
  • A animalkingdom
  • Project information
    • Project information
    • Activity
    • Labels
    • Members
  • Repository
    • Repository
    • Files
    • Commits
    • Branches
    • Tags
    • Contributors
    • Graph
    • Compare
  • Issues 31
    • Issues 31
    • List
    • Boards
    • Service Desk
    • Milestones
  • Merge requests 0
    • Merge requests 0
  • CI/CD
    • CI/CD
    • Pipelines
    • Jobs
    • Schedules
  • Deployments
    • Deployments
    • Environments
    • Releases
  • Monitor
    • Monitor
    • Incidents
  • Packages & Registries
    • Packages & Registries
    • Container Registry
  • Analytics
    • Analytics
    • Value stream
    • CI/CD
    • Repository
  • Wiki
    • Wiki
  • Snippets
    • Snippets
  • Activity
  • Graph
  • Create a new issue
  • Jobs
  • Commits
  • Issue Boards
Collapse sidebar
  • dulst
  • animalkingdom
  • Issues
  • #42

Closed
Open
Created Aug 28, 2019 by Kaoru Aoi@dulst-admin💬Owner

Making the shake animation go before the damage

@MishaMingazov (tails55) think we need to make the per target damage effects go before the actual damage, or at least play the animation before the actual damage otherwise the ordering will be slightly messed

As you can see the -2 floating text appears before the card returns to position.

Previously this was solved by making the deal damage wait until the card returns to position before starting, but this is not a good solution as that delays the "shake screen/card" animation until the card returns to position too. The attacking animation should run the damage calculations upon impact of the ram, not at return. We can solve this for both issues by adding an additional wait of .5s before applying the damage and after the shake animation. Obviously this means moving the shake animation to happening before the actual damage.

Screen_Recording_2019-08-28_at_7.00.59_PM

Assignee
Assign to
Time tracking