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MOVES\_AHEAD: Controls how many moves (within a turn, a move is any click or selection) ahead the AI will plan. A high number here will allow the AI to more intelligently play combos. Higher numbers will result in exponentially slower performance with marginal strength increases. 3 is recommended for the average AI. 5 is strong and slow.
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EXECUTION\_LIMIT: Gives a hard cap on AI execution. If you increase MOVES\_AHEAD this number will also need to be increased for it to be effective. Having a smaller EXECUTION\_LIMIT prevents excessive resource use but may cause the turn to take too long. If the limit runs out, then the AI will not have reached the potential set by moves ahead and may be significantly weaker.
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AI\_AUTOMATIC\_SCALING: Automatically reduce the MOVES\_AHEAD and EXECUTION\_LIMIT if there are many possible moves in a turn. This keeps the time taken reasonable and consistent throughout the game. |
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