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  • Kaoru Aoi
  • 18996468-Dulst-Community-TEST
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  • Game making
  • Map Editor

Map Editor · Changes

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dulst-admin created page: Game Making/Map Editor authored Apr 08, 2020 by Kaoru Aoi's avatar Kaoru Aoi
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The Map Editor can be found on under Admin.
Map Sizing
----------
The map is made up of square grids. The size of each square is set relative to the display width. In CSS the size is 1rem. Increasing the size of the board will not increase the size of the play area, only the resolution with which you can precisely position cards and board elements. Recommend board size of 20-100 for most users.
For more information, check the [[Theming the Game]] article.
Map elements
============
Drag and drop the map elements around the board.
Generic Elements
----------------
**Buttons**
Clicking on a button automatically triggers the button event. The button event is the button ID + "Button". A button with the ID "endTurn" would trigger the event "endTurnButton".
Buttons do nothing by itself. Create a controller that listens to the event being fire. In the previous example, create a rule card that has the action "trigger on event" for the event "endTurnButton".
Alternatively you can use trigger on event on the click on the element that is exposed as a card in the effect builder.
**Information Display**
Displays game or player properties to both users.
Built in Elements
-----------------
These elements only work with these IDs.
**opponentName**
**opponentAvatar**
2 built-in elements that can be place anywhere. The default chat bubbles show up below the opponentName element.
**exitGame**
A button to surrender and return to the game site.
**statusMessage**
An information display that works with status events.
Etc
---
You can use cards as custom elements. For example, to show how much mana a player has you don't need to show a information display element. You can show that number in mini-cards.
Multiple maps per game: Coming in a future version.
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