Skip to content

GitLab

  • Menu
Projects Groups Snippets
    • Loading...
  • Help
    • Help
    • Support
    • Community forum
    • Submit feedback
    • Contribute to GitLab
  • Sign in
  • 1 18996468-Dulst-Community-TEST
  • Project information
    • Project information
    • Activity
    • Labels
    • Members
  • Repository
    • Repository
    • Files
    • Commits
    • Branches
    • Tags
    • Contributors
    • Graph
    • Compare
  • Issues 0
    • Issues 0
    • List
    • Boards
    • Service Desk
    • Milestones
  • Merge requests 0
    • Merge requests 0
  • Deployments
    • Deployments
    • Releases
  • Monitor
    • Monitor
    • Incidents
  • Packages & Registries
    • Packages & Registries
    • Container Registry
  • Analytics
    • Analytics
    • Value stream
    • Repository
  • Wiki
    • Wiki
  • Snippets
    • Snippets
  • Activity
  • Graph
  • Create a new issue
  • Commits
  • Issue Boards
Collapse sidebar
  • Kaoru Aoi
  • 18996468-Dulst-Community-TEST
  • Wiki
  • Effect building
  • Effect Triggers

Effect Triggers · Changes

Page history
dulst-admin created page: Effect Building/Effect Triggers authored Apr 08, 2020 by Kaoru Aoi's avatar Kaoru Aoi
Hide whitespace changes
Inline Side-by-side
Effect-Building/Effect-Triggers.md 0 → 100644
View page @ 13014d2c
Effect triggers are on the first column of the effect builder, it tells you when the effect runs.
For example, **matchInit** triggers the effect when the match starts, **healed** triggers the effect when the card is healed, and an effect trigger for **damaged** tells the card to run the effect when the card is damaged.
![](https://ddx5i92cqts4o.cloudfront.net/images/1cknrmlgv_Screen_Shot_2018-08-12_at_4.01.46_PM.png)
Most game templates have an extensive preset list of effect triggers for your cards to respond to. Please refer to the individual game templates wiki for the full explanation.
Creating your own triggers
--------------------------
The template triggers are great at getting started, but if you want to do cool new effects that weren't already thought of by Dulst, you should create your own triggers.
Effect triggers are just the target of a "run effect" action. When a run effect action target cards and target specific triggers, the line with the effect trigger selected will run. Typically, you would place the run effects inside rule cards that control the game logic and call the triggers at the appropriate time. For example inside the "deal damage" rule card we have a run effect action calling to run the "damaged" trigger.
![](https://ddx5i92cqts4o.cloudfront.net/images/1ckns4l1k_Screen_Shot_2018-08-12_at_4.09.37_PM.png)
This ensures that the target card will run the "damaged" line, the line marked by the effect trigger "damaged", after the damage has been dealt by the deal damage rule.
After setting the run effect line, you can use the trigger in the effect trigger column. If it's not in the list, you can put it into the "custom" field.
\ No newline at end of file
Clone repository
  • AI Config
  • Achievements
  • Advanced Effect Building
  • Animal Kingdom
  • Animated Cards
  • Card Rarity
  • Copying Cards and Effects
  • Custom Action
  • Custom Actions
  • Dedicated Servers
  • Editing Cards
  • Effect Building
    • Basic Effect Building
    • Effect Triggers
  • Game Development Service
  • Game Making
    • Beginning Game Customization
View All Pages